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2 edition of Guidelines for the integration of audio cues into computer user interfaces. found in the catalog.

Guidelines for the integration of audio cues into computer user interfaces.

D. A. Sumikawa

Guidelines for the integration of audio cues into computer user interfaces.

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Published by Lawrence Livermore National Laboratory in Livermore, Calif .
Written in English

The Physical Object
Pagination2 microfiches :
ID Numbers
Open LibraryOL21721556M

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Guidelines for the integration of audio cues into computer user interfaces. by D. A. Sumikawa Download PDF EPUB FB2

@article{osti_, title = {Guidelines for the integration of audio cues into computer user interfaces}, author = {Sumikawa, D A}, abstractNote = {Throughout the history of computers, vision has been the main channel through which information is conveyed to the computer user.

As the complexities of man-machine interactions increase, more and more information must be transferred from the.

@article{osti_, title = {Design guidelines for the use of audio cues in computer interfaces}, author = {Sumikawa, D A and Blattner, M M and Joy, K I and Greenberg, R M}, abstractNote = {A logical next step in the evolution of the computer-user interface is the incorporation of sound thereby using our senses of ''hearing'' in our communication with the computer.

This paper describes our architecture for the integration of audio and telephony into a graphics workstation environment. Our framework is a client-server model; at the heart is an audio server that an address book, a great deal of experimentation in the design of audio user interfaces, both screen- and telephone-based.

Brewster describes three experiments that show how structured nonverbal audio messages called “earcons” can provide navigational cues in a nonverbal user interface. Earcons are abstract musical tones that use repetition, variation, and contrast of qualities such as timbre, register, intensity, pitch, and rhythm in structured combinations to Author: A BrewsterStephen.

Earcons are audio cues used in the computer/user interface to provide information and feedback to the user about computer entities. (Earcons include messages and functions, as well as states and. Guidelines for the integration of audio cues into computer user interfaces, Lawrence Livermore National Laboratory Technical Report, UCRL Google Scholar This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel.

As users increasingly expect entirely intuitive applications, this form of communication is vital to modern user interfaces. Basic contextual cues are already commonplace in all Guidelines for the integration of audio cues into computer user interfaces. book, usually in the form of cues such as mouse-over state changes that guide the user but, arguably, do not necessarily add a great deal to the aesthetics of.

Nice summary on using audio for computer interfaces. I have a couple of comments: 1. Many users, especially in a business setting, disable computer audio or don’t have speakers or headphones.

Or, they are talking on the phone as they work—sales, customer service. Interactive Voice Response (IVR) systems, or touch-tone telephony interfaces, are nowadays a common medium of interaction between organizations or companies and their customers, allowing users to access or enter specific company-based information.

These telephony interfaces typically involve the use of hierarchically structured voice menus, through which a user has to navigate in order to. Sumikawa D () Guidelines for the integration of audio cues into computer user interfaces, Lawrence Livermore National Laboratory Technical Report, UCRL Sumikawa D, Blattner M, Joy K, Greenberg R () Guidelines for the syntactic design of audio cues in computer interfaces, Lawrence Livermore National Laboratory Technical Report.

Auditory display is the application of non-speech sounds in human–computer interfaces to convey meaningful information (Kramer, ). Non-speech sound cues in auditory displays are non-verbal cues that convey information about events or objects in the computer interface.

Audio also promises to bridge the gap between sight-impaired users and graphic user interfaces (GUIs). It is ironic that the desktop/windows systems on personal computers have enable so many persons to become computer literate and yet have abandoned the blind, who in the past have been productive using text-based interfaces and refreshable.

Human Computer Interface (HCI) was previously known as the man-machine studies or man-machine interaction. It deals with the design, execution and assessment of computer systems and related phenomenon that are for human use.

HCI can be used in all disciplines wherever there is. The independent variables in the study are the three interfaces with different degrees of structural cues derived from single or multiple metaphors (see Table 1).The three interfaces have (1).

minimal metaphorical structure cues, (2) medium structural cues from a single metaphor, and (3) maximum structural cues from multiple metaphors.

Insights into multidimensional phenomena, characteristic for biomedical applications, necessitates human-computer interfaces beyond standard graphical user interfaces (GUIs). Several studies provide empirical support for the concept that user performance can be increased when the interface characteristics match the user skill level, emphasizing the importance of adaptive user interfaces.

Adaptive human–computer interaction promises to support more sophisticated and natural input and output, to enable users to. Abstract. We describe an experiment to discover if structured audio messages, earcons, could provide navigational cues in a menu hierarchy.

A hierarchy of 27 nodes. Human-Computer Interaction – INTERACT 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September, Proceedings, Part II Tangible User Interfaces and Interaction 1.

Seeing More: Visualizing Audio Cues. Tony Bergstrom, Karrie Karahalios. Pages PDF. Select Your Audio Interface In Your Digital Audio Workstation.

Now that you have your computer communicating with your interface in general, you're halfway done. The next step is to set your digital audio workstation (DAW) up to use your interface. For the example below I'll be using Logic Pro X, but the steps will be nearly the same for Pro.

Utilising Audio-Visual Stimuli in Interactive Information Systems: A Two,Domain Investigation on Auditory Metaphors,Dimitris I Rigas and Dave Memery,School of Informatics,University of Bradford,Bradford BD7 1DP, UK,@, @,Abstract,The paper describes experiments that investigated the,use of auditory stimuli (speech and non-speech sound),to.

This view of post-WIMP interfaces with an eye towards more powerful “butler-like” interaction took on life in the push for “perceptual interfaces” (Turk,Turk and Robertson,Oviatt and Cohen,Turk and Kölsch, ), which seek to make the user interface more natural and compelling by taking advantage of the ways in.

To access interactive systems, blind and visually impaired users can leverage their auditory senses by using non-speech sounds. The current structure of non-speech sounds, however, is geared toward conveying user interface operations (e.g., opening a file) rather than large theme-based information (e.g., a history passage) and, thus, is ill-suited to signify the complex meanings of primary.

Design for multimedia user interfaces (UIs), expand conventional definitions of usability (e.g. ISO part ISO, ) into five concerns: Operational usability is the conventional sense of.

sheds light into the nature of multimodal integration. Responses to multimodal stimuli larger than their unimodal components indicate multisensory enhancement, and neurons demonstrating such enhancements are considered “multisensory neurons” [7].

Multisensory enhancement is often inversely related to the effectiveness of the unimodal cues [8]. Earcons, or interface sound cues, are similar to visual icons found in graphical user interfaces because both attempt to communicate with users more efficiently by eliminating words.

Just as an icon of a trashcan requires less screen space than a button labeled Delete, playing a beep takes less time than speaking the words “You have a new. Audio in 3D Interfaces 66 Haptic Displays 68 Haptic Cues 68 Haptic Display Characteristics 70 Haptic Display Types 71 Haptic Displays in 3D Interfaces 77 Design Guidelines: Choosing Output Devices for 3D User Interfaces 77 Conclusion 83 Chapter 4 3D User Interface Input Hardware 87 Tangible user interfaces are portals to digital information.

In the future, securing access to such material will be an important concern. This paper describes the design, implementation and evaluation of a PIN entry system based on audio or haptic cues that is suitable for integration into such physical systems.

getting user interfaces to continue to improve: • limits to the sharing of information between companies • the disruption caused by updating systems at a pre-existing site • the long feedback loop in getting new design ideas into products • risk aversion by developers • implementation and integration problems Design Guidelines.

The name is a pun on the more familiar term icon in computer interfaces. Icon sounds like "eye-con" and is visual, which inspired D.A. Sumikawa to coin "earcon" as the auditory equivalent in a article, 'Guidelines for the integration of audio cues into computer user interfaces.'. Tangible user interfaces (TUIs) describe physical objects that are able to translate user actions into input events in the computer interface.

They are an implementation of the approach described as “direct manipulation” by Shneiderman et al. [ 11 ], who described immediacy and haptic quality as important in fostering physical engagement.

Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have.

Definition of earcon in the dictionary. Meaning of earcon. What does earcon mean. Information and translations of earcon in the most comprehensive dictionary definitions resource on.

This synergistic research area combines techniques from user modeling, computer vision, natural language understanding, probabilistic reasoning, and machine learning. Plan-recognition algorithms play a crucial role in a wide variety of applications including smart homes, intelligent user interfaces, personal agent assistants, human–robot.

ERGONOMIC GUIDELINES FOR USER-INTERFACE DESIGN. provide cues/navigation aids for the user to know where they are in the software or at what stage they are in an operation avoid the "Have a nice day" messages from your computer Modality. use modes cautiously - a mode is an interface state where what the user does has different actions.

Audio Cues. An interesting example of a non-speech audio cue is the sound of a drawer shutting when an application on a computer system is closed. A cue like this provides the user the information that the action is complete, the use of the application is finished.

There are many instances today of audio cues that communicate state or mode of. Interfaces provide the bridge between your microphone and computer by digitizing the signal into something your computer can understand, and then edit and save your work. Using an audio interface can ensure the fidelity of your instrument’s sound from start to finish.

Interfaces do this by amplifying low-level audio signals through a preamp. Increasingly better user interfaces allow us to benefit from the ongoing computer revolution. By computers as we know them are likely to disappear to be replaced with ubiquitous computing.

1 Output Portable projectors Screen size Television Organic light emitting diode Flexible display Projector E-Book Sound Augmented reality 2 3D displays EyeGlass.

The study evaluated a spindex (speech index), in which audio cues inform users where they are in a menu; undergraduates navigated through a menu of songs. Study variables included auditory cue type (text-to-speech alone or TTS plus spindex), visual display mode (on or off), and input gesture (tapping, wheeling, or flicking).

Introduction to Audio Interfaces. If you’re an advanced user, you’ll be very familiar with much of this information already. This will prove as a great refresher, as well as provide some context to get an understanding of the rationale that went into the selection of these audio interfaces for this guide.

Introduction. Humans interact with computers in many ways; the interface between humans and computers is crucial to facilitate this p applications, internet browsers, handheld computers, ERP, and computer kiosks make use of the prevalent graphical user interfaces (GUI) of today.

Voice user interfaces (VUI) are used for speech recognition and synthesizing systems, and the.